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Thread Statistics | Show CCP posts - 2 post(s) |
Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.23 22:23:00 -
[1]
One thing i would like to see to change:
- Cargohold, maybe a 50k base should work better, making it more versetile. (Also for pos guys.) (or add more low slots Itty Mk5 style.) - Corp hangar, size is good in my eyes. - Ship Maintenance bay. 400k is small, it can fit 2 hulks, maybe make it so it can take 4 of them. so 800k. Or make a bonus that industrials will take 50% less space. - Make it able to use 2 foreman links, instead of one. Its an Industrial Command schip...
Some cosmetics: Use some more lights and some moving parts to make him more intresting, he is a bit dull too look at now.) Dronebay: 50m3 is good but then let it be able to use 5 meds. OR expand the cargohold to use 5 ogres/harvester drones.
Idea: Ore Compression Unit. Uses up one high slot, will be put on front of the ship at the parts who look like they build for some upgrade. This will make it able to compres. Wich makes it even more better for mining.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.24 23:03:00 -
[2]
Edited by: Dr Prometheus on 24/10/2008 23:03:37 Well, make an orca clone, make it 1.5 times bigger call it The Dolphin and give it 300k cargospace, new texture on the thing make it cost around 500 mill. And voila Mini-freighter (Heavy Industrial Ship) has born. And for people realy wanting to transport ships; give the Freighters one high slot wich can have a "Ship Maintenance Bay Upgrade Module" your freighter bay turns into a ship maintenance bay and can only transport ships. so;
- Orca as Command Ship / Bufferhauler / Rigged Hulk transporter - Dolphin as "Industrial Transport Logistics Ship" - Freighters able to refit to a "carrier". |
Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.28 07:42:00 -
[3]
To bad it cant carry my rigged hulk AND Rigged Transport Ship :(
And for the mine lovers; maybe ask CCP for 1 strip miner hardpoint :P (He does have things underneath wich looks like turret hardpoint thingy`s.)
And yes some different variations of the Orca would be cool, This one, a special Ship carrier (2 BS max), Heavy Transport (JF size cargo? Without cargo bonus.). Industrials get some nice toys and the PvP/PvE guys are getting a nice Ship transporter.) - Dude where is my Charon? - |
Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.28 10:07:00 -
[4]
Edited by: Dr Prometheus on 28/10/2008 10:07:57
Originally by: Xynomorphine
Originally by: McFly
Originally by: Xynomorphine I looked at the Orca stats in the test server and the link here, nice ship but is still lacking I think (3 high, 3 mid, 2 low) should be more like (4 high, 4 mid, 2 low) the reason for this is to have some ability to at least sheild tank rats hence the 4 mid slots and the 4 high slots that is for one tractor and the 3 mining gang mods, as for the role bonus you should at least be able to run 3 mining gang mods all at once and not just the one.
It's been answered only 5 or 6 times, but it is a long thread. Yes it can go through acceleration gates, it's not a capital.
You have misunderstood my gripe, I know it not a capital ship but still should have the role bonous of a command ship for gang mods be able to run all 3 at once.
It will according to CCP guys on SiSi the current one is bugged it should handle 3 from te start. *Dont shoot my pod if i am wrong though.
- Dude where is my Charon? - |
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